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Super Mario Bros. 128K by Sergei Smirnov / Gogin

ZX Spectrum 128
tap, trd
  • CPU Z80 3.5MHz, 128Kb RAM.
  • Screen 256х192, 15 colors, attributes 8x8, 2 colors per attribute
  • Sound chip AY-3-8912 / YM2149
Author's note:
50 FPS game engine for ZX Spectrum 128K running at 3.5 MHz.
Software side-scroller. One-frame logic pipeline.
vts:17 sum:155 avg:9.12

Comments

30.03.2020 16:14 by bryn
best conversion ive seen
22.11.2021 11:04 by robpearmain
Can I see the source code please?
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