Let's Count to Three!

Let's Count to Three! by Oberon of FACES

english • русский
en • ru
  • Графика для oldschool платформ: любые 8-ми и 16-битные исторические компьютеры, такие, как ZX Spectrum, Commodore C64, Atari XL/XE, Amstrad CPC, MSX1/MSX2, БК0010/0011, IBM PC/XT и тому подобные
  • Разрешены любые програмные улучшения графики: Multicolor, GigaScreen, MacroScreen, BorderEffects...
  • This compo accepts graphics for oldschool platforms: any 8-bit and 16-bit historical computers such as ZX Spectrum, Commodore 64, Atari XL/XE, MSX, IBM PC/XT etc
  • Software gfx expansion, such as Multicolor, GigaScreen, MacroScreen, Border are allowed

9Let's Count to Three! by Oberon of FACES

Commodore C64
Multicolor
  • 320×200px (2 unique colors in each 8×8 pixel block)
  • 160×200px (3 unique colors + 1 common color in each 4×8 block)
  • 16 colors
We've all been waiting for the third installment of our favourite thing. Bring it on, Gabe!
vts:57 sum:398 avg:6.98 iqm:7.10

Comments

Only registered users can write comments.
  • Графика для oldschool платформ: любые 8-ми и 16-битные исторические компьютеры, такие, как ZX Spectrum, Commodore C64, Atari XL/XE, Amstrad CPC, MSX1/MSX2, БК0010/0011, IBM PC/XT и тому подобные
  • Разрешены любые програмные улучшения графики: Multicolor, GigaScreen, MacroScreen, BorderEffects...
  • This compo accepts graphics for oldschool platforms: any 8-bit and 16-bit historical computers such as ZX Spectrum, Commodore 64, Atari XL/XE, MSX, IBM PC/XT etc
  • Software gfx expansion, such as Multicolor, GigaScreen, MacroScreen, Border are allowed
Authorization
Sign in with SceneID