LowEnd Graphics

DiHalt 2017 Lite / LowEnd Graphics

english • русский
en • ru
ZX Spectrum
  • 256х192px, 15 colors
  • Attributes 8x8, 2 colors per attribute
vts:43
sum:363
avg:8.44
Commodore C64
  • 320×200px (2 unique colors in each 8×8 pixel block)
  • 160×200px (3 unique colors + 1 common color in each 4×8 block)
  • 16 colors
vts:41
sum:344
avg:8.39
ZX Spectrum
6912
  • 256х192px, 15 colors
  • Attributes 8x8, 2 colors per attribute
vts:42
sum:350
avg:8.33
ZX Spectrum
6912
  • 256х192px, 15 colors
  • Attributes 8x8, 2 colors per attribute
vts:41
sum:330
avg:8.05
ZX Spectrum
gigascreen
  • 256х192px, 15 colors
  • Attributes 8x8, 2 colors per attribute
vts:42
sum:336
avg:8.00
NES / Famicom
CHR + NAM + PAL
vts:40
sum:254
avg:6.35
MSX
Screen 3 / 64x48 px / 15c
  • 256x192px, 15 colors
  • Attributes 8x1, 2 colors per attribute
vts:38
sum:216
avg:5.68
ZX Spectrum
6912
  • 256х192px, 15 colors
  • Attributes 8x8, 2 colors per attribute
vts:39
sum:197
avg:5.05
ZX Spectrum
6912
  • 256х192px, 15 colors
  • Attributes 8x8, 2 colors per attribute
vts:39
sum:194
avg:4.97
Authorization
Sign in with SceneID